Anonymous said: If you have contact with some artists, can you get the full art for deathreap ritual?
Well, let’s ask steveargyle.
Hey Steve! What do you think, would you be able to share the full art for Deathreap Ritual with us?
Ask and ye shall recieve! Thanks Steve, always the crowd pleaser.
liampk said: MaRo, it seems like Wizards new creative philosophy is leaving people feeling disappointed. One of the biggest problems people had with Theros was that they wanted an "enchantment matters" world, and the fact that it was just a sub-theme of a "Greek mythology world" made people feel teased. Similarly, people I've talked to have expressed a lot of disappointment that the wedge set was retrofitted over existing flavour of the clans, rather than being the inspiration for the world themselves.
My goal as Head Designer is to make sets people love not makes sets people anticipate. I try to make use of elements players have expressed interest in, but if I gave people exactly what they think they want, I don’t believe I and my design team would be making the best Magic sets we could.
Should I not use enchantments as a component to convey the influence of the gods in Theros because we haven’t yet done a “enchantment world” block? Likewise, we were creating the clans and I saw an opportunity to make use of the wedges. Should I have avoided the possibility because we hadn’t done “Alara but wedges” yet?
I need to meet expectations but that extends farther than just what people can imagine because it’s extrapolated from things we’ve done. As I explained in my Communications theory article and podcasts, I need to meet our players’ expectations not just in comfort but also in surprise and completion.
Put in other words, my job as a designer is to do more than just make what our players anticipate we’ll make. I have to be able to create things that you all will enjoy even if I’m doing something you haven’t imagined yet.
Magic is a game about exploration. To do this, I have to take you to places you haven’t yet gone.